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TennisSlowMoGuy

Entries in Rookie Mistakes (54)

Saturday
Oct152011

Keys to Good Returns

Returns are the most difficult shots to execute. The primary reason for this is because at the higher levels of the game, the players have usually mastered the service motion and turned this stroke into a weapon. Also, this is the only shot in tennis where you, as a player, have ZERO say in how the server is going to execute his stroke. In other words, the returner does not (i) toss the ball to the opponent, (ii) make the opponent move to the ball, or (iii) influence the server's heart rate. As a result, all the factors are really in the server's favor. Nevertheless, too often the returners attempt to do more with the return than is necessary. Now, going for a flat out winner ONCE IN A WHILE is different than attempting the same low percentage shot over and over again. Everyone remembers Djokovic's return down match point against Federer at the 2011 US Open. What they don't recall so easily is the number of steady, mediocre returns that Djokovic hit throughout that match (or the following match against Nadal). 

In my opinion, the primary goal of the returner should be to neutralize the server's advantage. In order to understand this, the returner should know the server's primary motivation: opening up the court and creating some sort of imbalance in the returner's positioning. As a result, the returner's duty is to not allow this to happen. The returner should do this by pounding the middle of the court (preferably 4-5ft inside the baseline). This way, the returner (i) hits over the lowest part of the court; (ii) hits to the relatively "long" part of the court; (iii) does not change the trajectory of the ball at all (i.e., returner acts, simply, like a wall); (iv) forces the server to react immediately (perhaps being jammed); (v) creates no angle for the server to capitalize on the next shot; (vi) does not fall off balance; and (vii) remain in the point if the ball if 10ft away from intended target (not the case if you're aiming for the sidelines). There's nothing more disconcerting for a server (especially a "good" server) than having to grind and fight for every point. Conversely, there's nothing more that a server enjoys than getting free points (even if the returner gets lucky once in a while, the percentages are in the server's favor). 

 Here are some tips to improving the returns:

 1. Cut back on the stroke. Pretend that they are volleys and don't swing at the ball. Generate power with simple shoulder rotation. If possible, try "hand-cuffing" yourself with a belt or a rope in order to keep your hands in front of you. Even on a kick-serve, the power generated by the server is sufficient for the returner to utilize the same. Punch; don't swing. 

 2. Light feet. The returner should be light on her feet and ready to react for all potential serves. Light on your feet means weight is on the balls of your feet and you are softly bouncing up and down. Practice timing the landing of your feet with the bounce of your serve so that you are ready to split step in all directions. One way of doing this is by practicing returns while you're barefoot. This teaches you to stay light and stay in motion on your toes.

3. Practice pounding the basket. The server/coach should serve from half-way between the service line and the baseline and the goal of the returner should actually be to hit the basket with every return. For live-ball exercises, mark an alley by placing strips of athletic tape or plastic lines within 5ft on both sides of the center line. The players should play points where the server gets one serve (or 2 serves, but in a designated area) and the returner has to return every ball in that zone (otherwise it's out). 

4. Practice returning from different places in the court. You never know, you may actually have a better reaction time from 2ft inside of the baseline that 6 ft behind the baseline. Experiment with return positions and figure out what works best for you. Adapt and Survive? 

5. Another great drill is for the returner to have her back turned to the coach when practicing serves. The coach should toss the ball for a serve and concurrently yell "Now". At this point, the returner turns around and tries to pick up the serve. This is a great drill for working the hand-eye-foot coordination by training the eye to immediately pick up the pace, spin, trajectory and angle of the ball. If the player's getting better at this drills, have him start either 6 ft behind the baseline or to the side of his return position. When the coach says "now", have the player back-pedal, turn and return. What we're doing is trying to train the eyes to pick up a moving object while the player is slightly disoriented (maybe even dizzy). 

6. Lastly, another favorite drill is the machine-gun drill. This is where the coach starts at the baseline with 5-6 tennis balls in his hand. With each serve, he move closer and closer in, delivering the ball in rapid succession (coach gets paid extra for this drill - j/k). Again, the purpose of this drill is to work on reaction and adjusting to different pace, angle, spin and trajectory. 

Saturday
Oct152011

Ingenius Way to Defeat a Counterpuncher (aka Moonballer)

I always hear people say, "I can't play pushers.  They get everything back and give me no pace!"  There are a few remedies you can practice to solve this dire situation (heaven forbid someone makes 10 balls in a row against you).  The easiest solution is to suck up your pride and do to them what they are doing to you.  Are they giving you no pace?  Give them no pace back.  See how they respond to generating their own pace.  See if they can create enough pace to hit some winners by you.  In fact, let them hit some winners by you.  Give them no pace to work with and let them overwork their muscles while you just block the ball back.  Take immense pleasure in their struggles and chuckle at yourself inside.  Think about what you will cook for dinner in-between shots, really have fun with it.  Matter of fact, plan your dinners a few days in advance and all the ingredients you need to shop for.  Try to nudge them towards the edge of the cliff and dare them to do something uncharacteristic like swinging for the lines.  And if they say something along the lines of "I'm playing soooo bad!" you are starting to get under their skin.  Keep it up, keep pushing them towards the edge of the cliff.  To really tickle them, give them even more time in-between shots (not points, but shots) and see how they like tasting their own medicine.  Now if they slam a ball into the fence or hurl the racquet towards the bench, you are doing FANTASTIC!  

Sure they might hit a few winners here and there out of frustration, just ignore it.  Its part of the master plan.  There will come a time in the match, the tipping point, where your opponent will realize their is no easy way out.  That is when you will need to double-up your efforts as he/she will decide to engage into a battle of mental and push the ball back with you, trying to outlast you.  This is when you need to stick to your plan and match them.  Doesn't matter if it takes 10 balls, 20 balls, or 60 balls- you do what it takes to extract as much mental energy from them as possible.  Sure they might win that point, but then make them do it again, and again, and again.  You really should have the next months' worth of dinners planned out, breakfast, lunch, and dinner.  Really take extreme pleasure in their suffering and pain- then after you crush their spirits and have them succumb to your master plan, I am willing to bet they will never "push" with you again.  And if they do, you will practice some of these other solutions to the ever annoying "Moonballer"....

Friday
Oct142011

Have Fun

We often hear parents or coaches tell their students or children to "just go out there and gave fun". Unfortunately, most players and coaches do not practice with this same goal in mind. Often times the too parties spend an inordinate amount of time developing the "meat and potatoes" of the game (forehand, backhand, some serves and volleys) while completely ignoring the rest of the game. Just like a mechanic has hundreds of tools in his box, a tennis player needs to be proficient at shots even though s/he may only be required to hit them a few times during the match.

For example, slices are not just great for defending, but they also work for neutralizing the opponent's weapons, for moving the ball around while not giving the opponent too much time (due to trajectory of the ball), for changing up the spins that you impart on the ball, as well as for breaking down the opponent's legs (by having her bend her knees repeatedly). In addition, swinging volleys are great for taking "moon balls" out of the air and not allowing the opponent to recover from a defensive position. Drop shots work wonderfully against players who spend a great deal of time close to the back fence. Top spin lobs, jump shots, sky-hook overheads, "lefty" forehands, mid-court chips, backhand overheads, "pick-ups" or half-volleys, between the legs, behind the back, etc. are all shots that a player should learn as you never know when you will be called upon to execute such shots at a critical point. Furthermore, executing these shots will give the player "true confidence"; the knowledge that s/he can handle whatever the opponent throws his/her way and that s/he can create openings with all of her tools. 

Now, we're not advocating utilizing these shots exclusively; far from it. The whole point of practicing them is to understand not just HOW to hit them but also WHEN to hit them (and when not to do so). For example, a player who has executed 1000 drop shots in practice and has been successful at hitting 200 targets is less likely to hit them at an inopportune time (because s/he understands the risks and his/her limitations). But, again, it is important for the player to have all these pieces in his/her arsenal in order for the player to be able to truly "have fun." There's only so much fun that a player can have while hitting 10,000 forehands in a  match. Lastly, a varied practice is more likely to be exciting for the player - keeping him/her coming back and asking for more - and result in LESS burn-out. So go out there are work on everything and use the tennis court as your canvas for producing great art.

Friday
Oct142011

Tennis Strategies Made Simple

Often times, developing players step on the court before a tennis match and have no idea what they want to accomplish in terms od strategy. The reality is that you can be the best ball striker in your division but if you have no idea how to use your weapons you will lose. A tennis player without strategy is no different than a warrior without strategy. Having the best equipment and training is not always sufficient. A player must know how to use his weapons to the most effect in order to be successful. Now, without going into great detail and creating a road map for every single point, the best strategy in tennis can be summarized as follows:

1) hit it away from your opponent; and

2), if you must hit it to your opponent, do so in such a way that s/he cannot hurt you: high, low (slice), hard or with a lot of spin. The objective being to draw a response that exposes the opponent's open court. 

Tennis is often times compared to chess in terms of formulating a gameplan. Unfortunately, tennis players must make decisions on the spot and react to what the opponent is throwing their way. As a result, it is often important to view the opponent's side of the court as a chess-board; squares of 4ftx4ft on the other side of the net.

 

In trying to implement the first prong of the strategy, vizualize one of those squares "light up" whenever you manage to hit it. After that, try to hit a square that's as far away from your first target and yet still a relativey safe shot. As you get better, you will be able to hit targets that are further and further apart. If you're really good, you will be successful in making the opponent move laterally, forwards and backwards, as well as diagonally. A moving opponent is more prone to break down - even with his/her weapon. Lack of oxygen, elevated heart rate, fatigued legs, core and arms (consequences of having to keep covering the open court) will force the opponent to go for riskier shots thereby generating more unforced errors. 

One of the best drills to implement would be the "figure 8" (or "envelope") drill where one person hits down the line and the other hits cross court. Try practicing 1-2 warm-up points and then play baseline games while doing this drill. This drill will teach you not only how to move, but also how to adjust to your opponent's shot. Furthermore, because everyone knows where everyone else is going, you are forced to hit a variety of shots in order to prevent your opponent from hurting you (prong #2 of our basic strategy). In addition, you will become much more adept at reading body language (i.e., seeing how your opponent sets up in order to hit down the line versus how s/he sets up while hitting cross-court). To spice things up, throw in a serve: if the returner returns the first shot cross-court, the server is the down-the-line player; conversely, if the returner returns down the line, the server is on the cross-court for that point. Also, you can set up certain "zones" (with tape or plastic lines or cones) where the player cannot hit (e.g. middle of the court) or risk losing the point and/or also zones where the player can hit and win the point automatically (e.g. deep corners). 

We will be revisiting the figure 8 drill in future articles. 

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